I’m trying to create a fog volume that can be applied to a detailed mesh and respects the polygonal shape, like a complex polygonal cloud mesh or a character that renders as fog. I’ve set up a volume shader, but I’ve only been able to use ObjectLocalBounds to do this, which isn’t accurate enough. I’m also looking into Niagara solutions like Grid3D_base_emitter, but I’m not very familiar with the system. Any material editor or niagara solutions would be appreciated. Thanks!!!