# How to create a blueprint that prevents texture stretching on meshes

**URL:** <https://forums.unrealengine.com/t/how-to-create-a-blueprint-that-prevents-texture-stretching-on-meshes/48278>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [November 24, 2015, 1:00am UTC](https://forums.unrealengine.com/t/how-to-create-a-blueprint-that-prevents-texture-stretching-on-meshes/48278 "2015-11-24T01:00:50Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![EliasWick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eliaswick/32/1175208_2.png) [@EliasWick](https://forums.unrealengine.com/u/EliasWick)\
**Post date:** [November 29, 2015, 9:49pm UTC](https://forums.unrealengine.com/t/how-to-create-a-blueprint-that-prevents-texture-stretching-on-meshes/48278/7 "2015-11-29T21:49:21Z")

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Hello mate! Here are a couple of posts for you!

> **[Static Lights on wall not appearing smooth](https://forums.unrealengine.com/questions/62856/static-lights-on-wall-not-appearing-smooth.html)**
>
> I have a scene with base wall that comes with UE4 starter content and just a static point light and after building lights, the wall doesn’t appear to be as smooth as in stationary light results. there appears to be small block of shadow artifacts on...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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