I am currently writing a plugin, and I hope to spawn a NavMesh at the origin of the world with certain size in an empty map when user click the plugin button.
Originally, I was using the “GetWorld()->SpawnActor” to spawn a “ANavMeshBoundsVolume”. However this does not seems to work at all.
There is always a Map check warning saying “NavMesh Volume actor has a collision component with 0 radius - please delete”.
I am not sure what I can do with it, I have spent many days on this already, could not find any helpful guide to solve this.
Thank you very much!