Everytime I try to import a model from 3ds max to Unreal Engine, I always get some errors like: “Textures are not a power of two”… bla bla bla
What does it mean?
I also get this error: modelName has degenerate tangent bases which will result in incorrect shading.
Can someone of you tell me how to correctly import a mesh to UE? I can’t understand where I’m wrong!
Thanks in advance!