float2 UV = ScreenPos * View.ScreenPositionScaleBias.xy + View.ScreenPositionScaleBias.wz;
float2 PixelCoordinate = UV / View.BufferSizeAndInvSize.zw - 0.5;
Must add codes above to convert to Pixel Coordinate.
float2 UV = ScreenPos * View.ScreenPositionScaleBias.xy + View.ScreenPositionScaleBias.wz;
float2 PixelCoordinate = UV / View.BufferSizeAndInvSize.zw - 0.5;
Must add codes above to convert to Pixel Coordinate.