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How to convert USkeletalMeshComponent into USceneComponent?

I have USkeletalMeshComponent, and I want to attach Actor to this component. I am using AttachToComponent(), but it’s needed to input USceneComponent. I suppose USceneComponent is a parent for USkeletalMeshComponent. If yes, how i can convert it or use in AttachToComponent()?

USkeletalMeshComponent* SMC;
USceneComponent* Res = Cast<USceneComponent>(SMC);

Thank you)

You don’t need to convert it, the Skeletal Mesh Component is a Scene Component.