# How to convert Static Meshes to Instances?

**URL:** <https://forums.unrealengine.com/t/how-to-convert-static-meshes-to-instances/337100>\
**Category:** Asset Creation\
**Tags:** convert, instance, unreal-engine, Instanced-Mesh, question\
**Created:** [November 1, 2015, 3:25am UTC](https://forums.unrealengine.com/t/how-to-convert-static-meshes-to-instances/337100 "2015-11-01T03:25:58Z")\
**Posts on this page:** 1\
**Showing post:** 10

<div class="post-metadata">

**Author:** ![caner\_ozdemir](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@caner\_ozdemir](https://forums.unrealengine.com/u/caner_ozdemir)\
**Post date:** [November 10, 2015, 12:45pm UTC](https://forums.unrealengine.com/t/how-to-convert-static-meshes-to-instances/337100/10 "2015-11-10T12:45:30Z")

</div>

The developer seperated Instanced Static Mesh Editor plugin.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

- Download VictoryEdEngine.zip

- Create a “Plugins” folder in your project. The exact path would be like this.

Unreal Projects\MyProjectName\Plugins\VictoryEdEngine

- Make sure it is checked as being active.

- Go to MyProjectName/Config/DefaultEngine.ini and add these lines.

[/Script/Engine.Engine]

UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine

- Load the editor again.
- You have to now see the Victory Editor HotKeys button in the top left.

Tested 4.9.2 and working

---

_[View the full topic](https://forums.unrealengine.com/t/how-to-convert-static-meshes-to-instances/337100)._
