How to control position of the virtual camera.

Im working on a VR prototype, and i got everything working fine, but 1 thing. When my character and controller are not pointing towards X, the positional tracking is offsetted(moving front and back means moving from side to side in the game). And im looking for the place to modify that, but no luck for now. Any help is appreciated, and ill release this demo once i finish it.

once you disconnect the head from the view you can do this. You can check out the VR template or you can watch my tutorial on how to disconnect them