How to control Landscape Tessellation with distance?

You are right, disabling the “Crack Free Displacement” does indeed fix the wrong tiling of the displacement! It now works fine with the LandscapeCoords node, no matter how I set the scale/tiling factor. Thanks!

It does not seem to make any difference regarding the cracks, as far as I can tell. They are there, no matter whether the option is ticked or not.