# How to continue projectile's movement after hitting a surface

**URL:** <https://forums.unrealengine.com/t/how-to-continue-projectiles-movement-after-hitting-a-surface/306399>\
**Category:** Blueprint\
**Tags:** projectile-movement, unreal-engine, Blueprint, question\
**Created:** [February 9, 2015, 5:40am UTC](https://forums.unrealengine.com/t/how-to-continue-projectiles-movement-after-hitting-a-surface/306399 "2015-02-09T05:40:16Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [February 9, 2015, 7:04pm UTC](https://forums.unrealengine.com/t/how-to-continue-projectiles-movement-after-hitting-a-surface/306399/6 "2015-02-09T19:04:52Z")

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Hi FiftyStars,

Here is a tutorial on how to create a ricocheting line trace. Even if it can’t be adapted to your projectile, it may give you some ideas.

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