# How to connect UMG to PlayerController

**URL:** <https://forums.unrealengine.com/t/how-to-connect-umg-to-playercontroller/315714>\
**Category:** Character & Animation\
**Tags:** playercontroller, unreal-engine, Code, question\
**Created:** [April 20, 2015, 2:31pm UTC](https://forums.unrealengine.com/t/how-to-connect-umg-to-playercontroller/315714 "2015-04-20T14:31:53Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 21, 2015, 8:27am UTC](https://forums.unrealengine.com/t/how-to-connect-umg-to-playercontroller/315714/2 "2015-04-21T08:27:05Z")

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#BlueprintImplementableEvent

You can create BlueprintImplementableEvents in C++ to tell BP / UMG what to do

They in turn can call BlueprintCallable C++ functions to ask C++ to do stuff 🙂

**My Wiki on BlueprintImplementableEvents**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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#Wiki by Bn_Green

You can also check out this tutorial that talks about UMG within C++ itself

https://wiki.unrealengine.com/UMG,_Referencing_UMG_Widgets_in_Code

:)

Rama
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