# How to configure ini file value for a Blueprint Config Variable?

**URL:** <https://forums.unrealengine.com/t/how-to-configure-ini-file-value-for-a-blueprint-config-variable/312479>\
**Category:** Feedback & Requests\
**Tags:** configuration, unreal-engine, documentation, Blueprint, question\
**Created:** [March 25, 2015, 3:46am UTC](https://forums.unrealengine.com/t/how-to-configure-ini-file-value-for-a-blueprint-config-variable/312479 "2015-03-25T03:46:02Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![6r0m](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/6r0m/32/1194563_2.png) [@6r0m](https://forums.unrealengine.com/u/6r0m)\
**Post date:** [May 30, 2017, 2:24pm UTC](https://forums.unrealengine.com/t/how-to-configure-ini-file-value-for-a-blueprint-config-variable/312479/6 "2017-05-30T14:24:31Z")

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In the BeginPlay of the Pawn you can use this logic

 ![139764-capture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/2/932137ca7e7e834de2e7f740c8364f202661fddd.png)

Here I spawned ConfigActor (class ConfigActor - simple Actor with config variables), and then write variables from it to Pawn variables or you can just use it in the Pawn logic

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