Hello! i am new in UE and got some trouble.
I made a bleuprint wich is moveing objects up and down.
I want to set another blueprint wich is contain collide box. when the player is overlapping i want to stop the first BP action. how to do that?
The Event Graph of the moving object:
The timeline:
The Event Graph of the actor with the collision volume:
And here’s the result:
Hope this helps!
Attack to player dosen´t work Please, I need help.
Thank you very much! it’s a smooth solution. unfortunately it’s doesn’t work for me…
i did exactly how u do but It does not looping. its moveing one sequence and stop.
I set the looping on the “set timer by event node”, and set the timer to loop but its not working
I dont know is it a bug or something…
Can you show your code?
I suspect you plugged the custom event that’s bound to the timer into the Play pin of the timeline instead of the Play from Start pin.
You were right! wrong pin… now its working perfectly! Thank you again! <3
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