Currently I use streaming levels. I have a small black room that loads first and then I have main level with all the assets and stuff that loads afterward (streaming in the background I assume).
The setup is simple - I have 1 persistent level and inside I have black room that load on start and main level that loads/stream from Blueprint. Black room level has black room (floor, ceiling, 4 walls) and player character. Everything else is in the main level.
When I didn’t have whole a lot of assets on the main level, UE4 app was loading in about 4 seconds. However, as I began adding more assets to my main level, loading times increased beyond 4 sec. It seems that UE4 is trying to load all the assets before loading my small black room.
What do I need to do in order to comply with 4 sec. initial loading rule ?