# How to compile Actor Sequence Editor Plugin to 32bit

**URL:** <https://forums.unrealengine.com/t/how-to-compile-actor-sequence-editor-plugin-to-32bit/406893>\
**Category:** Cinematics & Media\
**Tags:** error, workaround, unreal-engine, packaging-projects, question\
**Created:** [October 12, 2017, 10:18pm UTC](https://forums.unrealengine.com/t/how-to-compile-actor-sequence-editor-plugin-to-32bit/406893 "2017-10-12T22:18:15Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_b31ef0ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b31ef0ba](https://forums.unrealengine.com/u/anonymous_user_b31ef0ba)\
**Post date:** [October 12, 2017, 10:18pm UTC](https://forums.unrealengine.com/t/how-to-compile-actor-sequence-editor-plugin-to-32bit/406893/1 "2017-10-12T22:18:15Z")

</div>

Lets get straight to the point.

I’ve recently finished a project which contains tons and tons of actor sequences and such.  
I can package a shipping build for distribution (Windows 64-bit) without any inconvenience.

However, whenever I try to compile it to Windows 32-bit, it just wont allow me.  
Reason being is the Actor Sequence Editor Plugin seems to only support 64-bit packaging.  
Tested it in various projects. Tested it in various versions of the engine.  
The project was made in 4.15 without any trouble.

I just want to be able to compile to 32-bit! Is there any workaround?

PS: I dont know if this is the right place to post this kind of issue, so be free to move it wherever it belongs.

Thanks!
