# How to collide only outside? Not from inside the object

**URL:** <https://forums.unrealengine.com/t/how-to-collide-only-outside-not-from-inside-the-object/401120>\
**Category:** World Creation\
**Tags:** unreal-engine, Collision, Blueprint, question\
**Created:** [August 3, 2017, 9:05pm UTC](https://forums.unrealengine.com/t/how-to-collide-only-outside-not-from-inside-the-object/401120 "2017-08-03T21:05:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![smbv1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@smbv1](https://forums.unrealengine.com/u/smbv1)\
**Post date:** [August 3, 2017, 9:05pm UTC](https://forums.unrealengine.com/t/how-to-collide-only-outside-not-from-inside-the-object/401120/1 "2017-08-03T21:05:27Z")

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Hello, I have simple teleportation over colliders in my HMD and Portals, once I intersect with invisible static mesh, it teleports me there, very simple, but when I am teleporting to the new location, I still colliding with invisible static mesh, how to make sure to avoid collisions from inside that invisible mesh?

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [August 4, 2017, 4:14am UTC](https://forums.unrealengine.com/t/how-to-collide-only-outside-not-from-inside-the-object/401120/2 "2017-08-04T04:14:03Z")

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You doing it in wrong way. You must teleport character to location outside of any teleporting triggers. Or you must teleport only player camera.

Hope it help

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