In UDK I could press the select button on the gamepad and it would exit the game session in the editor.
I know I can do this with the escape key in UE4, but I want to have the select button do the same thing.
CloseEditorViewport was the function called in UDK. I’ve looked at the Defaultinput.ini file and can’t see a function similar to CloseEditorViewport. Infact theres only a handful of bindings set up.
Where can I see what the escape key is calling in UE4 so I can map the select button to the same function please?