- create a new project
- create a widget with a button, add it to the viewport
- position cursor over the button, press x
This has worked for everyone for the last 10 years. What is special about your project / implementation?
My pause menus
- is your game paused?
- is the input processed?
- how have you debugged it?
- do you juggle input modes?
- do you juggle context mapping?