New here. I consider myself a newbie guerrilla producer, trying to make shorts and eventually games using Unreal as part of my pipeline.
I’m wanting to create cities for many of my projects, and was wondering what is the best way or tool(s) available for this? Thanks!!
Note: I’m looking for cities where I can have close-ups for cutscenes and/or shorts, and also that eventually I can make third-person shooters, such as Watch Dogs, Max Payne, or Beyond: Two Souls.
Please do answer the question above, but nonetheless, I shall give an overview of what I’ve been doing since I started with Unreal (about a three weeks ago).
I’m a Maya user, specialize in character animation, and know the basics of modeling and render. I can model inorganic stuff, but know very little of UV.
So in all, I try to use assets I find online, fix them up on Maya (or Max, when needed), then transfer to UE4. Also I plan to use some of the assets from the demos that we can get from UE4, as they can be used commercially. For characters I use Autodesk Character Generator, but recently switched to Mixamo’s Fuse ($50 Indie subscription) which also gives me 10 animations, good quality for the characters, and free rig (ACG also gives free rigs).
As for buildings and cities:
I have looked into the Modular Building Set and the Urban City from the Marketplace, but as I already invested in Fuse, and being in Colombia means that anything in dollars is more than twice the price (1 USD = 2,700 COP, and a salary that comes down to $400 USD per month), I can’t afford them right now.
I have used some sets from Unity, the NYC Block 6, so I had to transfer all the FBX’s to Maya, reimport the textures, re-export into FBX, import into UE4, and have some problems with lightmaps, for example, but overall they look nice.
I also have NYC Block 8, which is also free, but haven’t optimized it yet, as it’s too much work.
I have the Video Co-Pilot Metropolitan set, which comes with FBX and .OBJ of buildings, which are great, but they’re good for aerial shots and other distant shots.
I also have some sets from Evermotion, but the same thing, they either don’t load on UE4, or they have problems with lightmaps, and they have to be optimized on Maya or Max either way.
I am trying out the Lite version of ghostTown for 3ds Max, but so far all my tests have been in vain, as when I import the FBX into Unreal, it gets stuck on 75% and won’t load.
Lastly, I’ve just downloaded the Platformer Game, which comes with some buildings, so I shall be using those until I get money for one of the marketplace items, or one of you tells me of a better way to create cities and/or buildings.