Hey im “kinda” new to unreal, been messing around with it for about a month.
So i’m making a game that i started with threejs and decided to just make it on unreal as i didn’t like the way it functioned.
In my ThreeJS version i had a cube, with a 30x30 face and you could click on the face and would build a cube on one of the 30x30 faces depending on where you clicked at.
The way I did this was I used raycaster and got which “segment” I clicked on.
However I cant seem to find an equivalent version here on Unreal. (though possibly lineTrace could suffice)
How do I check which face im clicking on,
And how do I tell where on that face I clicked on.