# How to check if player is under water?

**URL:** <https://forums.unrealengine.com/t/how-to-check-if-player-is-under-water/95817>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [July 5, 2017, 8:24pm UTC](https://forums.unrealengine.com/t/how-to-check-if-player-is-under-water/95817 "2017-07-05T20:24:25Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![duffte](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@duffte](https://forums.unrealengine.com/u/duffte)\
**Post date:** [July 6, 2017, 6:23am UTC](https://forums.unrealengine.com/t/how-to-check-if-player-is-under-water/95817/2 "2017-07-06T06:23:58Z")

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Swimming node is “==” (equals), to set the new mode.  
u can use “select” or something as well.

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