How to check if a certain object enters a trigger box or volume

  1. you can place a trigger volume in your world.
    Select the trigger and open the level blueprint.
    rigt klick somewhere in the event graph then select
    add event for trigger …, then collision, then Add On Actor Begin Overlap

  2. You make your own Blueprint.
    Add a Collision Component

49542-x_001.png

Then if you have your trigger selected, you will see on the right hand side

if not scroll a little bit down