Basically I need to do a trace (from the crosshair I suppose) and if it hits world’s surface within a certain radius around player’s feet, then print “Valid” on the screen. If it hits outside of that radius - print “Invalid”.
How would I set this up in Blueprints? Thanks.
P.S. let’s think of it as simple test case scenario - flat floor and nothing around player. Valid radius around player is 128 units.