# How to check availability of internet in-game?

**URL:** <https://forums.unrealengine.com/t/how-to-check-availability-of-internet-in-game/434652>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, Script, unreal-engine, CPP, Blueprint, question\
**Created:** [September 28, 2018, 10:22am UTC](https://forums.unrealengine.com/t/how-to-check-availability-of-internet-in-game/434652 "2018-09-28T10:22:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sanket\_Varia](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sanket\_Varia](https://forums.unrealengine.com/u/Sanket_Varia)\
**Post date:** [September 28, 2018, 10:22am UTC](https://forums.unrealengine.com/t/how-to-check-availability-of-internet-in-game/434652/1 "2018-09-28T10:22:51Z")

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Ok so i am making and android/PC game and i want 2 different things to happen based on network connectivity. If internet is available then play ads or if internet not available then an in app purchase suggestion will pop up. Now I am not a programmer so i need a method in blueprint to get boolean value if the internet is connected or not. Or just anything that can give me to work with. How to check internet connectivity and use it make a bool out of it?
