How to check and turn a corner while wall hugging?

How would you do that, you can’t use the rotate root bone node on the event graph nor the actual anim graph itself.

While that would make sense I set the anim curve to be from 0 - 360, start to end of animation, so I’m grabbing the rotation from the normal of the trace which I think should give it back to me in degrees and not radians.
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