Been busy and haven’t been able to work on this, I’m back.
I also have the angle as well, I’m pretty sure FindLookAtRotation does the trick so I just did that instead of finding the dot product which should also give you the angle between two vectors
How exactly would this work, from what I understand with the anim curve functions, they’re all just getters so I can’t really plug my angle as the end value for an anim curve, unless I misunderstood what you were talking about.
Unless the idea is to use an animation modifier and then somehow pass the angle through there although I’m not entirely sure how.
This I can figure out, i.e. GetCurveValue then plugging that value in for setting the rotation. And yes, I suck at animation.
Another odd thing is I’ve set the animations to be root motion enabled, but it’s not considering that

the animation’s actually staying in place
Oh I think I see the issue, this is an animation sequence, currently my root motion mode in my animation blueprint only accepts root motion from montages. Yea if I set it to accept everything my cover movement animation breaks.