Line trace works at least
I see, so you can’t directly set a mesh’s rotation inside of the character class, from what I understand at least, so probably set actor rotation, but I’m curious though, how would you get the rotation from a line trace though?
I do find something odd though, so I was attempting to do a line trace with one of the red arrows, then place the actor at the arrow’s world location, however it doesn’t go to the arrow’s location but somewhere way off.
Made capsule way smaller now, it’s not exactly from the stomach to the back though so I might have to move around the capsule a bit…
Currently I’m not planning on working with animations, just getting a prototype, but thanks for the instructions on that.

Now that I think about it, using the arrows would probably not be the way to set the new location of the character.