How to check and turn a corner while wall hugging?

That’s a good idea, to be frank I learnt about arrows yesterday (despite me actually being a user for a longer time I haven’t started using UE until around now), so you’re probably right about just probably adding a socket and always tracing backwards so I’ll try and see if I can do that. The default capsule is defaultly horizontally fat but I’ll tweak around with that. Thanks for sticking it out so far.

If we do it this way, then would there be a need for the box trace? I’d assume so for the predictive movement.