How to check and turn a corner while wall hugging?

This is predicated on the collision capsule.

To align the character against the wall it’s probably easier to add a socket to spine_02 on the mesh.
Trace backwards.
Shift the skeletal mesh to the hit…

Also - Does the collision capsule really have to be that fat?

It should fit the body width (not shoulder to shoulder but fat butt to fat belly) so that you can do predictive animation stuff and turn him sideways to pass in tight spaces…

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