I see, so if I do a box trace, it would still have to be a multibox trace and checking to see when the trace becomes false right? Because currently even with a box trace it’s still true as long as it touches the wall the player’s against, once it makes past a certain threshold it becomes false. With a box trace, would I be setting the half size of the box to be equal to the half size height of my capsule then? Originally I made the sphere trace to be as big as my capsule component attached to my player character, but basically the box trace has to be the size that will precisely touch the wall but won’t be bigger than it?