1.) Just the skeletal mesh itself
2.) Yes, only visibility
3.) Regardless of the player being detected, when in range the player will see the AI
4.) Thankyou! no c++ required right? just blueprints…
1.) Just the skeletal mesh itself
2.) Yes, only visibility
3.) Regardless of the player being detected, when in range the player will see the AI
4.) Thankyou! no c++ required right? just blueprints…