Alright RPG hacker, i don’t think i will be implementing physics myself because with such a level i have of maths and " physics subject itself" it would take me … defintively some time.
I migth try this kind of radial force actor. One would just set the gravity to 0 and from there apply individualy with the tick function of every actor the radial force actor.
Off topic, maybe even off forums, does any engine support different gravity point ?