# How to change SkyAtmosphere color below horizon

**URL:** <https://forums.unrealengine.com/t/how-to-change-skyatmosphere-color-below-horizon/535628>\
**Category:** World Creation\
**Tags:** Sky, unreal-engine, UE5-0, question\
**Created:** [April 21, 2022, 12:28pm UTC](https://forums.unrealengine.com/t/how-to-change-skyatmosphere-color-below-horizon/535628 "2022-04-21T12:28:30Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![laggyluk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@laggyluk](https://forums.unrealengine.com/u/laggyluk)\
**Post date:** [April 21, 2022, 12:28pm UTC](https://forums.unrealengine.com/t/how-to-change-skyatmosphere-color-below-horizon/535628/1 "2022-04-21T12:28:31Z")

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I’m using WaterBodyOcean with distant water mesh set which works fine from sea level but when looking at horizon from some height there’s distinct, dark line ‘below the horizon’. Anybody knows how to fix that?

 ![obraz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/3/d63a1406dfe263df61ddf81af280b3cb34c3271a.jpeg)

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**Author:** ![bjgil2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bjgil2](https://forums.unrealengine.com/u/bjgil2)\
**Post date:** [April 22, 2022, 9:07pm UTC](https://forums.unrealengine.com/t/how-to-change-skyatmosphere-color-below-horizon/535628/2 "2022-04-22T21:07:29Z")

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Do you have an ‘Exponential Height Fog’ added to your scene? If not, that will help fill in the colour below the sky cutoff line

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**Author:** ![laggyluk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@laggyluk](https://forums.unrealengine.com/u/laggyluk)\
**Post date:** [April 23, 2022, 1:49pm UTC](https://forums.unrealengine.com/t/how-to-change-skyatmosphere-color-below-horizon/535628/3 "2022-04-23T13:49:12Z")

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yes, doesn’t really help

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**Author:** ![laggyluk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@laggyluk](https://forums.unrealengine.com/u/laggyluk)\
**Post date:** [July 11, 2022, 2:48pm UTC](https://forums.unrealengine.com/t/how-to-change-skyatmosphere-color-below-horizon/535628/4 "2022-07-11T14:48:52Z")

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Changing TransformMode to PlanetTopAtComponentTransform and moving Z down by few k fixed it.

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**Author:** ![carbonaided](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@carbonaided](https://forums.unrealengine.com/u/carbonaided)\
**Post date:** [March 25, 2025, 12:48am UTC](https://forums.unrealengine.com/t/how-to-change-skyatmosphere-color-below-horizon/535628/5 "2025-03-25T00:48:57Z")

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In case anyone else is wondering TransformMode is in the SkyAtmosphere instance. Thanks @laggyluk for the solution.
