I’m having texture quality issues with my packaged build.
When in editor I can change it using the console command r.Streaming.PoolSize xxx and it does update. If I put a low figure my textures look bad (as they do in the packaged build) If I put it up they look great again.
How do you add this cvar to a packaged build though? It seems the project’s config files such as the DefaultEngine.ini don’t copy over into the packaged build, so again I can change that value under [/Script/Engine.RendererSettings] but it has absolutely no effect in the packaged game, which ain’t much use obviously.
Been googling for an hour and not fouind any documentation on it so hoped one of you fine people would help me out with this
Thanks
s