# How to change r.Streaming.PoolSize in packaged build

**URL:** <https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, streaming, config, Packaging, packaging-projects, question\
**Created:** [September 21, 2017, 3:55pm UTC](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145 "2017-09-21T15:55:37Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![SeanJD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SeanJD](https://forums.unrealengine.com/u/SeanJD)\
**Post date:** [September 21, 2017, 3:55pm UTC](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145/1 "2017-09-21T15:55:37Z")

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I’m having texture quality issues with my packaged build.

When in editor I can change it using the console command r.Streaming.PoolSize xxx and it does update. If I put a low figure my textures look bad (as they do in the packaged build) If I put it up they look great again.

How do you add this cvar to a packaged build though? It seems the project’s config files such as the DefaultEngine.ini don’t copy over into the packaged build, so again I can change that value under [/Script/Engine.RendererSettings] but it has absolutely no effect in the packaged game, which ain’t much use obviously.

Been googling for an hour and not fouind any documentation on it so hoped one of you fine people would help me out with this 🙂

Thanks  
s

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**Author:** ![Dune](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dune](https://forums.unrealengine.com/u/Dune)\
**Post date:** [September 21, 2017, 4:02pm UTC](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145/2 "2017-09-21T16:02:21Z")

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Might be worth checking the config docs to see how settings are grabbed if you have configs lower in the heirachy.

> **[Configuration Files](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/ConfigurationFiles/)**
>
> Text files containing property settings for configuring gameplay or engine behavior.

You should be able to set your cvar in one of the DefaultXXXXX.ini files - Try created a DefaultScalability one as the Engine uses BaseScalability.ini to set this value. It will be in a ‘[TextureQuality@0]’

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**Author:** ![SeanJD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SeanJD](https://forums.unrealengine.com/u/SeanJD)\
**Post date:** [September 21, 2017, 4:30pm UTC](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145/3 "2017-09-21T16:30:53Z")

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Thanks loads for the speedy response Dune!

I had read through that page but it didn’t have any specifics on packaging.  
Do you know if I change my values in the [project]/config/DefaultEngine.ini or [project]/config/DefaultScalability.ini (copying the ‘[TextureQuality@0]’ etc etc lines and setting my cvars there) that they should update into the packaged build files?

If so, and that is the process, then I think it’s something else which is affecting my textures once packaged as I have tried updating my [project]/config/xxx.ini files and it’s not making a differenbce - i.e. it’s still looking rubbish when running the packaged build!

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**Author:** ![Dune](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dune](https://forums.unrealengine.com/u/Dune)\
**Post date:** [September 22, 2017, 11:49am UTC](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145/4 "2017-09-22T11:49:00Z")

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Sounds like some other issue then - You can build a ‘Test’ package which allows access to the command line. You can then use that to make sure your variables are being set.

To my knowledge, the configs will start by looking in the Engine.ini → Default.Ini -\>SpecificPlatform.ini.

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**Author:** ![SeanJD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SeanJD](https://forums.unrealengine.com/u/SeanJD)\
**Post date:** [September 24, 2017, 1:02pm UTC](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145/5 "2017-09-24T13:02:35Z")

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Thanks again for your reply Dune.  
It looks like it was a red herring…the texture quality issue was a mip map setting rather than a streaming poolsize setting. We set the texture to no mips and the quality was fine when packaged. I imagine the variables were being set in the config files and packaged into the final build but making no difference as it was the mips.  
Thanks again though!  
Sean

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**Author:** ![DiegoAviles119](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DiegoAviles119](https://forums.unrealengine.com/u/DiegoAviles119)\
**Post date:** [November 26, 2023, 3:26pm UTC](https://forums.unrealengine.com/t/how-to-change-r-streaming-poolsize-in-packaged-build/405145/6 "2023-11-26T15:26:31Z")

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Hello can you tell me how did you fix the problem of texture streaming pool over in the package game please?
