# How to change material slot name?

**URL:** <https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850>\
**Category:** Rendering\
**Tags:** unreal-engine, import, question\
**Created:** [April 17, 2018, 3:08am UTC](https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850 "2018-04-17T03:08:57Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![StuntThumper88](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@StuntThumper88](https://forums.unrealengine.com/u/StuntThumper88)\
**Post date:** [April 17, 2018, 3:08am UTC](https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850/1 "2018-04-17T03:08:57Z")

</div>

Is there anyway to change a material slot name? Currently I’m having to delete everything and re-import the FBX

---

<div class="post-metadata">

**Author:** ![TNExpansion](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TNExpansion](https://forums.unrealengine.com/u/TNExpansion)\
**Post date:** [May 12, 2018, 9:39am UTC](https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850/2 "2018-05-12T09:39:06Z")

</div>

Hello, you can change your material slot name in mesh settings (under Material Slots).

---

<div class="post-metadata">

**Author:** ![StuntThumper88](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@StuntThumper88](https://forums.unrealengine.com/u/StuntThumper88)\
**Post date:** [May 14, 2018, 8:01pm UTC](https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850/3 "2018-05-14T20:01:51Z")

</div>

Screen shot? Ive looked everywhere for something to let me edit the name

---

<div class="post-metadata">

**Author:** ![JenAnty](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jenanty/32/965098_2.png) [@JenAnty](https://forums.unrealengine.com/u/JenAnty)\
**Post date:** [June 5, 2018, 8:13am UTC](https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850/4 "2018-06-05T08:13:48Z")

</div>

![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/b/a/4ba5441770d83e7e7e14a9d7acc658d74eae49ba.jpeg)

---

<div class="post-metadata">

**Author:** ![StuntThumper88](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@StuntThumper88](https://forums.unrealengine.com/u/StuntThumper88)\
**Post date:** [June 5, 2018, 11:25pm UTC](https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850/5 "2018-06-05T23:25:07Z")

</div>

Omg, all i needed to do was stretch that property window lol ☹ thx JenAnty

---

<div class="post-metadata">

**Author:** ![Alexyz31](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alexyz31](https://forums.unrealengine.com/u/Alexyz31)\
**Post date:** [August 25, 2021, 9:17pm UTC](https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850/6 "2021-08-25T21:17:56Z")

</div>

I needed to rename, but renaming the material slot it is always leading to a crash, when exporting to Substance painter then! UE 4.26

---

<div class="post-metadata">

**Author:** ![TRAJIJI](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TRAJIJI](https://forums.unrealengine.com/u/TRAJIJI)\
**Post date:** [December 19, 2023, 2:56pm UTC](https://forums.unrealengine.com/t/how-to-change-material-slot-name/422850/7 "2023-12-19T14:56:14Z")

</div>

Я нашёл решение, если вопрос только в одном слоте и модель сделана в Blender. При объединении элементов, тот, который нужен в слот 0 должен быть выделен дополнительно, чтобы все элементы были выделены оранжевым цветом, а нужный фрагмент желтым. После этого модель надо перезагрузить заново (не заменить, а именно удалить с движка). И после импорта всё заработает. Возможно в этом методе лежит ответ в том, как создать порядок в слотах. То есть определить порядок и объединять части модели с учетом, что выделенная связь будет в предыдущем слоте.
