# How to change default import path for Megascans assets?

**URL:** <https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369>\
**Category:** Pipeline & Plugins\
**Tags:** Importing, unreal-engine, UE5-0, question\
**Created:** [July 12, 2022, 6:31pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369 "2022-07-12T18:31:19Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![fragmentzero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fragmentzero/32/482168_2.png) [@fragmentzero](https://forums.unrealengine.com/u/fragmentzero)\
**Post date:** [July 12, 2022, 6:31pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/1 "2022-07-12T18:31:19Z")

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Hello

I would like to change where Megascans assets are imported by default after downloading.  
In the Quixel Bridge settings, Library Path points to where they are downloaded on disk but afterwards they still get imported under Content/Megascans/…  
I would like to change this import path. Where can I do that?

Thanks

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**Author:** ![fragmentzero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fragmentzero/32/482168_2.png) [@fragmentzero](https://forums.unrealengine.com/u/fragmentzero)\
**Post date:** [July 12, 2022, 6:42pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/2 "2022-07-12T18:42:46Z")

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Specifically, this path leads to download location only and does not import assets there.  
How to change it? If its even possible in the editor/bridge?

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/4/7/b47643c267c79d1be498f116d57fd145fea2fdc6.png)

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**Author:** ![simulacrumgames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/simulacrumgames/32/482168_2.png) [@simulacrumgames](https://forums.unrealengine.com/u/simulacrumgames)\
**Post date:** [July 29, 2022, 7:48am UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/3 "2022-07-29T07:48:07Z")

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I would really like to be able to do this to, I have not been able to find anything on such an option.

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**Author:** ![69pimper69](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@69pimper69](https://forums.unrealengine.com/u/69pimper69)\
**Post date:** [November 24, 2022, 5:51pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/4 "2022-11-24T17:51:19Z")

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if u import the assets into ur proj, ue will automatically generate it in // Content/Megascans

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**Author:** ![simulacrumgames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/simulacrumgames/32/482168_2.png) [@simulacrumgames](https://forums.unrealengine.com/u/simulacrumgames)\
**Post date:** [January 3, 2023, 6:32am UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/5 "2023-01-03T06:32:30Z")

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In my case, I would like to know how to change that behavior so it goes to a folder I prefer rather than being directly in **/Content**.

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**Author:** ![Mr.Noone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mr.noone/32/490213_2.png) [@Mr.Noone](https://forums.unrealengine.com/u/Mr.Noone)\
**Post date:** [February 18, 2023, 9:55pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/6 "2023-02-18T21:55:21Z")

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I was just wondering that too. It’s a bit annoying having the project all organized just to have those 2 Megascans’ folders laying there.

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**Author:** ![MamoruK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MamoruK](https://forums.unrealengine.com/u/MamoruK)\
**Post date:** [February 20, 2023, 5:34pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/7 "2023-02-20T17:34:25Z")

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On the upper right corner of the Quixel Bridge window click the profile button and preferences. In the Library Path text window put where you want the location of the object to go. You will have to make a new folder location where you want it to save. After that you can move all your previously downloaded content to that folder and it will show up.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/8/8/7880daff04287680b35d34592229f9c743cc6cec.png)

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<div class="post-metadata">

**Author:** ![simulacrumgames](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/simulacrumgames/32/482168_2.png) [@simulacrumgames](https://forums.unrealengine.com/u/simulacrumgames)\
**Post date:** [March 5, 2023, 2:05am UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/8 "2023-03-05T02:05:26Z")

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That’s the library where it stores what you downloaded, this thread is about where it gets imported into the project.

I just started making a folder for all my stuff directly under Content. Using other marketplace assets results in this same issue so this is fine workaround for me.

```auto
Content/
  MyStuff/
     *neatly organized*
  Megascans/
  OtherGarbage/

```

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<div class="post-metadata">

**Author:** ![WHOBASTANK3000](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/whobastank3000/32/726145_2.png) [@WHOBASTANK3000](https://forums.unrealengine.com/u/WHOBASTANK3000)\
**Post date:** [June 1, 2023, 8:51pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/9 "2023-06-01T20:51:45Z")

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So what if I wanted to save Megascan imports under a server path instead of my local disk? I still don’t see how that solves the issue, it basically ignores the path anyways for import in Megascans settings.

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**Author:** ![quackcharge](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@quackcharge](https://forums.unrealengine.com/u/quackcharge)\
**Post date:** [August 11, 2023, 3:58pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/10 "2023-08-11T15:58:04Z")

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please allow us to change the default import location from the quixel bridge

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**Author:** ![RyanAlbracht](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RyanAlbracht](https://forums.unrealengine.com/u/RyanAlbracht)\
**Post date:** [September 12, 2023, 5:41pm UTC](https://forums.unrealengine.com/t/how-to-change-default-import-path-for-megascans-assets/603369/11 "2023-09-12T17:41:29Z")

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Agreed. I want to create a plugin with megascan assets to use/link to various projects without having to duplicate asset files. However, if I move the megascan assets into the plugin folder and if I download another asset later it creates another “megascans” and “mspresets” folder under the content folder. In this case I can’t delete the “mspresests” folder because those newly downloaded megascan assets reference those presets vs my existing “mspresets” folder. Is there a way to redirect those assets to my other “mspresets” folder within the “plugin” folder without manually doing so?
