I made a spline BP to create roads.
Inside the construction script, I
created a function that would allow me
to edit the static mesh directly from
editor so It’s not hardcoded in the
BP.
Makes sene.
I wanna do the same but with other BP
actor. For example, I combined some
meshes, added few particles and
created a BP actor. Now I wanna be
able to add/change that BP actor
directly from editor. I was not able
to find solution to this yet.
What is the relation of this to the spline? If it has nothing to do with the spline, what exactly would you like to change about this actor? Use a different mesh for example? Add new components?