Hello and thanks for reading,
I am using solely blueprints. UE 4.23
I have an AI Character using a Behaviour Tree and BlackBoard, also this character has an ‘Animation Blueprint’ with the animation state machine logic, this is updated when the behaviour tree logic has been.
I have longer animations 8-30 seconds that the character uses and triggers (such as perceptions) that change the state of the AI character.
My question is, how do I change animation at any given time, ie. the logic is updated from a trigger, to smoothly transition the character to their new animation at any time?
Is this even possible!! I hope!
I can change animation but just not smoothly.
If montage is the solution, my character has different branches(and animations to suit) depending on the trigger type, so as long as that can be worked into it I can change to make it work.
I have spent a lot of hours looking over all options and documentation so any help is very grateful.