# How to Capture iPhone Wirelessly Through Unreal for MHA

**URL:** <https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713>\
**Category:** Character & Animation\
**Tags:** FeatureRequest, iphone, question, metahuman\
**Created:** [June 16, 2023, 1:04am UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713 "2023-06-16T01:04:39Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![tomhalpin8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Post date:** [June 16, 2023, 1:04am UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713/1 "2023-06-16T01:04:39Z")

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I’ve set up the Capture Source to be my iPhone. It’s grayed out in the Capture Manager.

Capture Source Type: LiveLinkFace Connection  
Device Address: “My iPhone IP Address”  
Device Control Port: 8000

Both my computer and iPhone are on the same Network.

What am I doing wrong?

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**Author:** ![espivc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@espivc](https://forums.unrealengine.com/u/espivc)\
**Post date:** [June 26, 2023, 2:45pm UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713/2 "2023-06-26T14:45:36Z")

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Need to enter ip address for the phone and target (pc)

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**Author:** ![tomhalpin8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Post date:** [June 26, 2023, 5:00pm UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713/3 "2023-06-26T17:00:57Z")

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Did that, they’re both on the same network too but not seeing eachother in Metahuman Animator mode. But do see each other when in LiveLink Face mode

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**Author:** ![espivc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@espivc](https://forums.unrealengine.com/u/espivc)\
**Post date:** [June 27, 2023, 10:20am UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713/4 "2023-06-27T10:20:18Z")

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device control port should be 14785 in capture source

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**Author:** ![tomhalpin8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Post date:** [June 27, 2023, 5:21pm UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713/5 "2023-06-27T17:21:19Z")

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Still not working 😕

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**Author:** ![Bushwicked](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bushwicked](https://forums.unrealengine.com/u/Bushwicked)\
**Post date:** [November 15, 2023, 10:05pm UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713/6 "2023-11-15T22:05:25Z")

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I have this exact same issue. Shows in live link, unable to see in capture manager.

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**Author:** ![ORTyOW](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ortyow/32/1169712_2.png) [@ORTyOW](https://forums.unrealengine.com/u/ORTyOW)\
**Post date:** [September 21, 2025, 5:31pm UTC](https://forums.unrealengine.com/t/how-to-capture-iphone-wirelessly-through-unreal-for-mha/1200713/7 "2025-09-21T17:31:28Z")

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first do Win + R, enter cmd to open a command line, enter ipconfig, check what ip you have at IPv4 and enter it in your iphone LiveLink Target, leave Port as a default. then go to your capture source in UE and enter IP of your iPhone which is written in LiveLink in “Wi-Fi Adress” or OSC Server Listener. Ignore the port which is written in LiveLink. you should use 14785 port in Device Control Port in Capture Manager
