# How to/Can you store an Object into a SaveGame?

**URL:** <https://forums.unrealengine.com/t/how-to-can-you-store-an-object-into-a-savegame/605261>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, question, Blueprint, CPP\
**Created:** [July 15, 2022, 3:48am UTC](https://forums.unrealengine.com/t/how-to-can-you-store-an-object-into-a-savegame/605261 "2022-07-15T03:48:37Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [February 21, 2024, 2:22am UTC](https://forums.unrealengine.com/t/how-to-can-you-store-an-object-into-a-savegame/605261/8 "2024-02-21T02:22:14Z")

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avoid blueprints as much as you can is all I want to say. Structs are just the 0.001% of how they corrupt all the time. I tried a [bunch of ways to redirect structs](https://forums.unrealengine.com/t/quick-bp-to-c-core-redirector-asset-to-c/565108) some time ago before just redoing it in c++. The engine won’t give feedback and will silently screw up.

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