# How to callibrate static lighting with movable objects?

**URL:** <https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842>\
**Category:** Rendering\
**Tags:** light, stationary-lights, static-lights, unreal-engine, lighting-problem, Lighting, question\
**Created:** [March 25, 2018, 4:10pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842 "2018-03-25T16:10:43Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SiLiUSD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SiLiUSD](https://forums.unrealengine.com/u/SiLiUSD)\
**Post date:** [March 31, 2018, 1:10pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842/2 "2018-03-31T13:10:14Z")

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Hi SmartPolygon

I had the same problem and solved it by changing some settings in the “Details \> Lighting” panel of the mesh.  
Disable the “Static Shadow” and enable the “Distance Field Indirect Shadow”.

 ![235713-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/2/5f269626bbdaa244e980cd4af8c3e6c491bbd0b4.jpeg)

I hope this is helping 🙂

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