# How to callibrate static lighting with movable objects?

**URL:** <https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842>\
**Category:** Rendering\
**Tags:** light, stationary-lights, static-lights, unreal-engine, lighting-problem, Lighting, question\
**Created:** [March 25, 2018, 4:10pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842 "2018-03-25T16:10:43Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![SmartPolygon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SmartPolygon](https://forums.unrealengine.com/u/SmartPolygon)\
**Post date:** [March 25, 2018, 4:10pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842/1 "2018-03-25T16:10:43Z")

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Finally I decided to post this question that has been bothering me for a while.  
I’ve always had problems to equalize brightness of baked and movable/unbaked objects.  
I’ve created already:

- LightmassCharacterIndirectDetailVolume
- LightmassImportanceVolume
- LightmassPortals
- PostProcessVolume
- VolumetricLightmapDensityVolume
- SkyLight
- ReflectionCaptures
- DirectionalLight as movable with realtime GI enabled, and light  
propagation volume enabled as well
- Distance field enabled on everything

So what else can I do?  
When I crank up intensity of lights to brighten up movable objects, l get blown up highlights on lightmaps of static objects. It’s driving me nuts, I tried to somehow equalize it with GI bounces settings and GI intensity, but failed, since I can’t light properly the interior scenes if the GI is too low.  
Here is how dark the movable objects are:

 ![234980-movable.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/9/5/b951d7e98a14f54fefe69168b9bf1eb4c62dcb48.jpeg)

My proposals are:

- give us two sliders of  
“intensity/indirect lighting” to  
“stationary lights” separately for  
static and movable objects (that actually might look stupid)
- inside of  
“LightmassCharacterIndirectDetailVolume”  
give the light intensity from static lighting slider and make it work with all movable objects (if it’s not already, not sure)
- give us a checkbox “static/movable”  
for post process volume, so we could  
tweak the brightness/exposure  
separately for static and movable  
lighting

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**Author:** ![SiLiUSD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SiLiUSD](https://forums.unrealengine.com/u/SiLiUSD)\
**Post date:** [March 31, 2018, 1:10pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842/2 "2018-03-31T13:10:14Z")

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Hi SmartPolygon

I had the same problem and solved it by changing some settings in the “Details \> Lighting” panel of the mesh.  
Disable the “Static Shadow” and enable the “Distance Field Indirect Shadow”.

 ![235713-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/2/5f269626bbdaa244e980cd4af8c3e6c491bbd0b4.jpeg)

I hope this is helping 🙂

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**Author:** ![SmartPolygon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SmartPolygon](https://forums.unrealengine.com/u/SmartPolygon)\
**Post date:** [March 31, 2018, 4:23pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842/3 "2018-03-31T16:23:18Z")

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Thanks, it worked!

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**Author:** ![anonymous\_user\_aac6e733](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_aac6e733](https://forums.unrealengine.com/u/anonymous_user_aac6e733)\
**Post date:** [October 4, 2019, 1:27pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842/4 "2019-10-04T13:27:46Z")

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Thanks bro! Health to you!

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**Author:** ![g0n](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/g0n/32/632978_2.png) [@g0n](https://forums.unrealengine.com/u/g0n)\
**Post date:** [October 13, 2022, 2:12am UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842/5 "2022-10-13T02:12:17Z")

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Had this problem for a week and finally I found the solution.  
Thnx

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**Author:** ![anonymous\_user\_6a37ff77](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6a37ff77](https://forums.unrealengine.com/u/anonymous_user_6a37ff77)\
**Post date:** [October 16, 2022, 10:15pm UTC](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842/6 "2022-10-16T22:15:22Z")

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OMG thank you!
