# How to call and bind engine plugin function to bluprint?

**URL:** <https://forums.unrealengine.com/t/how-to-call-and-bind-engine-plugin-function-to-bluprint/455267>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 12, 2019, 11:46pm UTC](https://forums.unrealengine.com/t/how-to-call-and-bind-engine-plugin-function-to-bluprint/455267 "2019-09-12T23:46:02Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![ComradeHavoc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ComradeHavoc](https://forums.unrealengine.com/u/ComradeHavoc)\
**Post date:** [September 14, 2019, 2:29am UTC](https://forums.unrealengine.com/t/how-to-call-and-bind-engine-plugin-function-to-bluprint/455267/2 "2019-09-14T02:29:49Z")

</div>

Well from what I can gather, I need to properly setup my CS build file for my project to add the module as a dependency, so then I can include the plugin header, which should give me access. There’s not a lot of documentation on this, but this is what I’ve found:

> **[Gameplay Modules](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/GameplayArchitecture/Gameplay/)**
>
> Collections of gameplay classes belonging to a game project compiled into DLLs.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[UE4 Code Modules — kantan](http://kantandev.com/articles/ue4-code-modules)**
>
> What are UE4 code modules?

I still haven’t been able to access the [function from the animation sharing manager.](https://docs.unrealengine.com/en-US/API/Plugins/AnimationSharing/UAnimationSharingManager/index.html)

---

_[View the full topic](https://forums.unrealengine.com/t/how-to-call-and-bind-engine-plugin-function-to-bluprint/455267)._
