how to calculate the right speed to put in character movement max walk speed based on the animation

ok, well i’ve found a way work pretty well, in the BS of your character/pawn (doesn’t matter) put the speed at a low value on the walk/run, if it seems to walk around 150 but slide a bit slower, put max walk speed to 100. in your character/pawn bluprint, put a timer by event wich increase the max walk speed every 2 seconds to 1 or 2 (100…101…102…) until the speed match exactly with the walk. it take a while but it’s work. i hope it help a bit. bye