# How to build single android apk with multiple cpu architectures support?

**URL:** <https://forums.unrealengine.com/t/how-to-build-single-android-apk-with-multiple-cpu-architectures-support/446045>\
**Category:** Architectural and Design Visualization\
**Tags:** multiple, unreal-engine, CPU, architecture, Android, question\
**Created:** [March 26, 2019, 6:51pm UTC](https://forums.unrealengine.com/t/how-to-build-single-android-apk-with-multiple-cpu-architectures-support/446045 "2019-03-26T18:51:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Gamebili](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gamebili](https://forums.unrealengine.com/u/Gamebili)\
**Post date:** [March 26, 2019, 6:51pm UTC](https://forums.unrealengine.com/t/how-to-build-single-android-apk-with-multiple-cpu-architectures-support/446045/1 "2019-03-26T18:51:35Z")

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When I package an android apk, I found that there are two apks in the output folder, armv7.apk and arm64.apk. How can I build a single apk with multiple cpu architectures support?
