# How to build a package without compiling the whole package tools

**URL:** <https://forums.unrealengine.com/t/how-to-build-a-package-without-compiling-the-whole-package-tools/349742>\
**Category:** Platform & Builds\
**Tags:** packaging-and-cookin, build, unreal-engine, packaging-projects, UE4, question\
**Created:** [March 6, 2016, 9:49pm UTC](https://forums.unrealengine.com/t/how-to-build-a-package-without-compiling-the-whole-package-tools/349742 "2016-03-06T21:49:09Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_9f0f6914](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9f0f6914](https://forums.unrealengine.com/u/anonymous_user_9f0f6914)\
**Post date:** [March 6, 2016, 9:49pm UTC](https://forums.unrealengine.com/t/how-to-build-a-package-without-compiling-the-whole-package-tools/349742/1 "2016-03-06T21:49:09Z")

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Currently, I am using an editor built from source code.

The problem with this is that when I am trying to make a package, the engine automatically compiles the build tool as well.

How can I skip this and use pre-built build tools?

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**Author:** ![VicLiu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VicLiu](https://forums.unrealengine.com/u/VicLiu)\
**Post date:** [April 8, 2016, 8:54am UTC](https://forums.unrealengine.com/t/how-to-build-a-package-without-compiling-the-whole-package-tools/349742/2 "2016-04-08T08:54:12Z")

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Same question

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [July 13, 2016, 12:30pm UTC](https://forums.unrealengine.com/t/how-to-build-a-package-without-compiling-the-whole-package-tools/349742/3 "2016-07-13T12:30:12Z")

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Hi DevKen,

If you’re a source build of the engine you’ll have to compile the applications needed to build the engine and package it. If you want the binary version with the pre-built files you can get this from the Epic Games Launcher.

Tim

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**Author:** ![Algerd\_Havartsou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Algerd\_Havartsou](https://forums.unrealengine.com/u/Algerd_Havartsou)\
**Post date:** [September 7, 2022, 2:55pm UTC](https://forums.unrealengine.com/t/how-to-build-a-package-without-compiling-the-whole-package-tools/349742/4 "2022-09-07T14:55:50Z")

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But why i need build engine binaries if i already build them ?

I mean I builded engine from source with “Development Editor” and “Development” configurations. Then i start to package my game and i see in Editor log that engine object files start building but i see there names and i builded them before when builded “Engine” with “Development” configuration. More wired, that when i packaging my game with this issue, engine’s object files are stored in MyGame/Intermediate folder.
