# How to blur really close close objects

**URL:** <https://forums.unrealengine.com/t/how-to-blur-really-close-close-objects/298058>\
**Category:** Cinematics & Media\
**Tags:** Depth-Of-Field, unreal-engine, blur, question\
**Created:** [November 3, 2014, 9:36pm UTC](https://forums.unrealengine.com/t/how-to-blur-really-close-close-objects/298058 "2014-11-03T21:36:41Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![Fronit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fronit](https://forums.unrealengine.com/u/Fronit)\
**Post date:** [November 3, 2014, 9:36pm UTC](https://forums.unrealengine.com/t/how-to-blur-really-close-close-objects/298058/1 "2014-11-03T21:36:41Z")

</div>

Hi, i am working on a FPS rifle aim and when i aim i want the closest part of the gun to be blurry.  
So i need to blur objects really close to the camera.  
I’ve played around with Depth Of Field in the Camera Component but couldn’t get any good results.

Anyone got any suggestions?

---

<div class="post-metadata">

**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [November 3, 2014, 9:44pm UTC](https://forums.unrealengine.com/t/how-to-blur-really-close-close-objects/298058/2 "2014-11-03T21:44:17Z")

</div>

Check this out:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

---

<div class="post-metadata">

**Author:** ![Fronit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fronit](https://forums.unrealengine.com/u/Fronit)\
**Post date:** [November 3, 2014, 9:51pm UTC](https://forums.unrealengine.com/t/how-to-blur-really-close-close-objects/298058/3 "2014-11-03T21:51:38Z")

</div>

Hmm not sure if this is what i want.  
Can i , by doing this, only blur object/part of objects within, for example , 10cm from the camera and from 10cm+ its clear?

---

<div class="post-metadata">

**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [November 3, 2014, 9:53pm UTC](https://forums.unrealengine.com/t/how-to-blur-really-close-close-objects/298058/4 "2014-11-03T21:53:53Z")

</div>

Sure. You’ll have to play with far transition and focal distance values to find the right spot though. So, place a camera in the level and tweak it’s depth of field properties until you get what you want. Then use those values for that BP.

---

<div class="post-metadata">

**Author:** ![Fronit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fronit](https://forums.unrealengine.com/u/Fronit)\
**Post date:** [November 3, 2014, 9:56pm UTC](https://forums.unrealengine.com/t/how-to-blur-really-close-close-objects/298058/5 "2014-11-03T21:56:18Z")

</div>

Thanks , i give it a try
