How to block skylight in indoor environment?

Being both cascaded and dfao are on, and the house does generate dfao no. The interior is lit differently even if the skylight applies a different and uniform tint.

IF I turn on the affect lpv setting, you can see the corners darken.
I didn’t because the model just has other issues, like a side of the roof being overly lit. You need a properly merged modular geometry to achieve those effects.
not a textured box with 2 m holes you call windows.

What happens in a cloudy day?
Well, a sandstorm makes the inside of my house look gray irl.

Is it “brighter” because outside is brighter? Probably not. The light will never exceed the level it has at mid day for my dynamic day/night/weather cycle. Not even for thunders because I did those locally via LPV.

Is it “ideal”? no.
it’s what the engine “can” do around a 60fps target. There’s nothing either ideal or good about it. Or overly realistic for that matter.
it’s basically a miracle the engine renders at all. Remember that :stuck_out_tongue: