… you make 0 sense. My art direction is why my outside is dark. You could flip the variables around and achieve the same end result.
Regardless, in my current setup when you look outside the map is overly lit. Which is pretty much how it really is when you look outside from a dark room.
If your setup is opposite and you make the inside of the house darker, then obviously the outside would be darker as well.
In that case, you just fix it with a post process for the interior since it’s got nothing to do with dynamic lighting but with wierd art direction that’s opposite to normal.
- and as far as the light of the interior being flat *
there are no light sources in the interior and the value is overly exaggerated to demonstrate. On top of a ■■■■ texture that’s got very light normals.
If you add a torch the interior would obviously look much better and probably not even need the component at all.